ProscDMX – A DMX Multiplexing OpenSoundControl Server
It’s a little bit of a mouthful, isn’t it? I’ve been working on this for the last few days. It basically takes Open Sound Control (OSC) packets- from any number of clients- which specify a DMX address, value and fadetime. The server is written in Processing, and uses the oscP5 library. Right now it uses [...]
Processing, Mediawiki, and force-directed layouts
Happily, the EVE Online official wiki- the Evelopedia- has now gone into public beta. You can imagine, then, that there’s a lot of activity on it. I’m something of a Mediawiki fan; I’m currently using a very hacked-upon version on my laptop for notetaking and information storage, and used to contribute quite a bit to [...]
Draggable Objects in Processing
I’ve been playing around in Processing to create a synth which is controlled by linking nodes together. These nodes are basically circles, with information displayed within them. One thing I ran into right away which, in my opinion, should be a Processing core class is a lack of a Draggable class. With the help of [...]