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	<title>Comments on: EVE Scalability Explained</title>
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	<link>http://www.talkunafraid.co.uk/2010/01/eve-scalability-explained/</link>
	<description>The (occasionally coherent) ramblings of a geek</description>
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		<title>By: Aineko</title>
		<link>http://www.talkunafraid.co.uk/2010/01/eve-scalability-explained/comment-page-1/#comment-501</link>
		<dc:creator>Aineko</dc:creator>
		<pubDate>Mon, 31 May 2010 09:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=606#comment-501</guid>
		<description>Interesting. The article ties in with some stuff I wrote about eve&#039;s scalability problem a while back. http://www.eveonline.com/iNgameboard.asp?a=topic&amp;threadID=1234590</description>
		<content:encoded><![CDATA[<p>Interesting. The article ties in with some stuff I wrote about eve&#8217;s scalability problem a while back. <a href="http://www.eveonline.com/iNgameboard.asp?a=topic&#038;threadID=1234590" rel="nofollow">http://www.eveonline.com/iNgameboard.asp?a=topic&#038;threadID=1234590</a></p>
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		<title>By: Makar Kravchenko</title>
		<link>http://www.talkunafraid.co.uk/2010/01/eve-scalability-explained/comment-page-1/#comment-499</link>
		<dc:creator>Makar Kravchenko</dc:creator>
		<pubDate>Fri, 21 May 2010 09:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=606#comment-499</guid>
		<description>Thanks for linking this to EVE forum. This is a great insight to how the EVE cluster is operating. I am only a visual basic programmer, with limited knowledge of C/C++. I have fooled with python, and other interpreted languages and have recognized bottlenecks in the interpreter. I did not however realize that Stackless avoids the interpreter lock, which clears up why Stackless IO would be as efficient as it has been thus far. Hopefully CCP moves forward with things like HPC and CUDA for EVE Online, and can make fleet battles playable to marginally larger degrees. The best thing about EVE is the scale of which things occur. To diminish this scale would be disheartening to say the least.

This pycon CCP attended showcasing their use of stackless python was very informative as well:  

http://us.pycon.org/2009/conference/schedule/event/91/</description>
		<content:encoded><![CDATA[<p>Thanks for linking this to EVE forum. This is a great insight to how the EVE cluster is operating. I am only a visual basic programmer, with limited knowledge of C/C++. I have fooled with python, and other interpreted languages and have recognized bottlenecks in the interpreter. I did not however realize that Stackless avoids the interpreter lock, which clears up why Stackless IO would be as efficient as it has been thus far. Hopefully CCP moves forward with things like HPC and CUDA for EVE Online, and can make fleet battles playable to marginally larger degrees. The best thing about EVE is the scale of which things occur. To diminish this scale would be disheartening to say the least.</p>
<p>This pycon CCP attended showcasing their use of stackless python was very informative as well:  </p>
<p><a href="http://us.pycon.org/2009/conference/schedule/event/91/" rel="nofollow">http://us.pycon.org/2009/conference/schedule/event/91/</a></p>
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		<title>By: Suits</title>
		<link>http://www.talkunafraid.co.uk/2010/01/eve-scalability-explained/comment-page-1/#comment-416</link>
		<dc:creator>Suits</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=606#comment-416</guid>
		<description>Great post and thanks for the info (I love when we see the machines behind the service).</description>
		<content:encoded><![CDATA[<p>Great post and thanks for the info (I love when we see the machines behind the service).</p>
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