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	<title>Comments on: Physical Communications</title>
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	<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/</link>
	<description>EVE Online, Ruby on Rails and Security</description>
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		<title>By: OOC: EVE Blog Banter 8: Standings and secondary factions &#124; Ecliptic Rift</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-347</link>
		<dc:creator>OOC: EVE Blog Banter 8: Standings and secondary factions &#124; Ecliptic Rift</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-347</guid>
		<description>[...] Unfraid, Physical Communications [...]</description>
		<content:encoded><![CDATA[<p>[...] Unfraid, Physical Communications [...]</p>
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		<title>By: James Harrison</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-212</link>
		<dc:creator>James Harrison</dc:creator>
		<pubDate>Wed, 27 May 2009 18:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-212</guid>
		<description>@Sara: Interesting- thanks for the information! Quantum entanglement would make a lot of sense, combined with a peer-to-peer mesh networking system...

A shame if you ask me. All too neat! Untappable and completely secure...</description>
		<content:encoded><![CDATA[<p>@Sara: Interesting- thanks for the information! Quantum entanglement would make a lot of sense, combined with a peer-to-peer mesh networking system&#8230;</p>
<p>A shame if you ask me. All too neat! Untappable and completely secure&#8230;</p>
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		<title>By: Sara Pickell</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-211</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Wed, 27 May 2009 17:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-211</guid>
		<description>The contact methodology in EVE is based off quantum pairs. Every ship has a quantum pair communicator, which can transmit instantly across any distance to the other communicator in it&#039;s pair. The stations act as massive communicator repositories and network hubs connecting you to everyone else and all the other stations.

Distance is a non-factor in quantum pair communication so it will work just fine in w-space for your normal channels. However, in theory, the systems probably don&#039;t have dedicated channels since they haven&#039;t been mapped out, so it&#039;s working solely off the routine of retransmitting anything you send out to ships it detects to be in close proximity to you.</description>
		<content:encoded><![CDATA[<p>The contact methodology in EVE is based off quantum pairs. Every ship has a quantum pair communicator, which can transmit instantly across any distance to the other communicator in it&#8217;s pair. The stations act as massive communicator repositories and network hubs connecting you to everyone else and all the other stations.</p>
<p>Distance is a non-factor in quantum pair communication so it will work just fine in w-space for your normal channels. However, in theory, the systems probably don&#8217;t have dedicated channels since they haven&#8217;t been mapped out, so it&#8217;s working solely off the routine of retransmitting anything you send out to ships it detects to be in close proximity to you.</p>
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		<title>By: wensley</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-209</link>
		<dc:creator>wensley</dc:creator>
		<pubDate>Wed, 27 May 2009 11:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-209</guid>
		<description>I&#039;m not sure if I like the idea of being able to hack directly into a comms channel in the game. Half the challenge of spying at the moment is the social engineering required to get someone onto voice comms or into fleet. It requires cunning and artifice just like real spying. Being able to click on a module and hack directly in just seems too cheap and easy.

However, some kind of module like that would be good. If small gangs could burst into enemy space and do hit and run on their communications channels that would be really good but I have absolutely no idea how it would be implemented.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if I like the idea of being able to hack directly into a comms channel in the game. Half the challenge of spying at the moment is the social engineering required to get someone onto voice comms or into fleet. It requires cunning and artifice just like real spying. Being able to click on a module and hack directly in just seems too cheap and easy.</p>
<p>However, some kind of module like that would be good. If small gangs could burst into enemy space and do hit and run on their communications channels that would be really good but I have absolutely no idea how it would be implemented.</p>
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		<title>By: mandrill</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-208</link>
		<dc:creator>mandrill</dc:creator>
		<pubDate>Tue, 26 May 2009 23:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-208</guid>
		<description>Erbo makes a good point, according to fluff as I understand it, Stations and Stargates act as comms relays for the chats that aren&#039;t local and act as a kind of monitor for local (thus revealing who is in system) whilst not being directly used for transmission of local comms.

So how do fleet, alliance, corp and other chats work in wormhole space? Shouldn&#039;t a pilot in W-space be completely cut off from these communication channels? 

That being said, there are some interesting ideas in this post. the ability to cut off (not monitor, that can already be done through the use of metagaming, which I am in favour of) the fleet, corp, or alliance comms in a particular system woudl add a whole new dynamic to warfare (not necessarily combat though) in EVE. If you spot a black hole in your comms network (a pilot dropping from corp chat upon entering a system for example) that would be a valuable source of intel in itself.</description>
		<content:encoded><![CDATA[<p>Erbo makes a good point, according to fluff as I understand it, Stations and Stargates act as comms relays for the chats that aren&#8217;t local and act as a kind of monitor for local (thus revealing who is in system) whilst not being directly used for transmission of local comms.</p>
<p>So how do fleet, alliance, corp and other chats work in wormhole space? Shouldn&#8217;t a pilot in W-space be completely cut off from these communication channels? </p>
<p>That being said, there are some interesting ideas in this post. the ability to cut off (not monitor, that can already be done through the use of metagaming, which I am in favour of) the fleet, corp, or alliance comms in a particular system woudl add a whole new dynamic to warfare (not necessarily combat though) in EVE. If you spot a black hole in your comms network (a pilot dropping from corp chat upon entering a system for example) that would be a valuable source of intel in itself.</p>
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		<title>By: James Harrison</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-207</link>
		<dc:creator>James Harrison</dc:creator>
		<pubDate>Tue, 26 May 2009 22:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-207</guid>
		<description>I think that&#039;s the case; I really need to look at the backstory a bit more. Either way it&#039;s a bit inconsistent and so on.</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s the case; I really need to look at the backstory a bit more. Either way it&#8217;s a bit inconsistent and so on.</p>
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		<title>By: Erbo Evans</title>
		<link>http://www.talkunafraid.co.uk/2009/05/physical-communications/comment-page-1/#comment-206</link>
		<dc:creator>Erbo Evans</dc:creator>
		<pubDate>Tue, 26 May 2009 21:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=329#comment-206</guid>
		<description>Hmmm...I think the current rationalization is that communications are routed by mechanisms built into the stargates themselves.  (But then, why do communications still work in wormhole space, where there are no gates?)</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;I think the current rationalization is that communications are routed by mechanisms built into the stargates themselves.  (But then, why do communications still work in wormhole space, where there are no gates?)</p>
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