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	<title>Comments on: Passive alignment and other myths</title>
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	<link>http://www.talkunafraid.co.uk/2009/04/passive-alignment-and-other-myths/</link>
	<description>The (occasionally coherent) ramblings of a geek</description>
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		<title>By: Alex</title>
		<link>http://www.talkunafraid.co.uk/2009/04/passive-alignment-and-other-myths/comment-page-1/#comment-621</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 16 Jan 2011 17:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=248#comment-621</guid>
		<description>Excellent blog post! Thanks for the well written explanation.</description>
		<content:encoded><![CDATA[<p>Excellent blog post! Thanks for the well written explanation.</p>
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		<title>By: Rilcon</title>
		<link>http://www.talkunafraid.co.uk/2009/04/passive-alignment-and-other-myths/comment-page-1/#comment-192</link>
		<dc:creator>Rilcon</dc:creator>
		<pubDate>Wed, 15 Apr 2009 08:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=248#comment-192</guid>
		<description>If you&#039;re moving in a direction other than the warpout, there&#039;s some oddities going on where you can force a warp to happen well before the expected slow-down, align and warp at 3/4ths speed.  You can try this by setting max speed (for example, from an undock) and trying to warp to an object 90 degrees to your right; align to an object 150 degrees to the left and hit warp when your ship model appears to be at 80 degrees from your initial orientation.  Of course I may just be crazy and / or delusional.

Also, Ix rages about this passive align issue waaaaay too often. He scares me :-(</description>
		<content:encoded><![CDATA[<p>If you&#8217;re moving in a direction other than the warpout, there&#8217;s some oddities going on where you can force a warp to happen well before the expected slow-down, align and warp at 3/4ths speed.  You can try this by setting max speed (for example, from an undock) and trying to warp to an object 90 degrees to your right; align to an object 150 degrees to the left and hit warp when your ship model appears to be at 80 degrees from your initial orientation.  Of course I may just be crazy and / or delusional.</p>
<p>Also, Ix rages about this passive align issue waaaaay too often. He scares me <img src='http://www.talkunafraid.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: James Harrison</title>
		<link>http://www.talkunafraid.co.uk/2009/04/passive-alignment-and-other-myths/comment-page-1/#comment-190</link>
		<dc:creator>James Harrison</dc:creator>
		<pubDate>Tue, 14 Apr 2009 10:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.talkunafraid.co.uk/?p=248#comment-190</guid>
		<description>If you&#039;re moving towards the warp-out destination you will warp faster as your ship vector is already pointing in the right direction. Moving away from the destination will require your ship to cancel out the vector in that direction before it even starts increasing the vector towards your warp-out destination.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re moving towards the warp-out destination you will warp faster as your ship vector is already pointing in the right direction. Moving away from the destination will require your ship to cancel out the vector in that direction before it even starts increasing the vector towards your warp-out destination.</p>
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